Animation Un-LOC`d

A personal Blog for Larry Loc to rant and rave about all things animation and videogame. For feedback larry(at)agni-animation(dot)com (and make sure to use a good Subject Line that tells what the email is about)

Saturday, October 9, 2010

IndieCade Opens to the Public Today



IndieCade opens to the public today. Which means I have been working on the volunteers for months and have been in Culver City all week. http://www.indiecade.com

LeVar Burton hosted the award show last night. Amber Benson was one of the presenters. Tim Schafer got the Trailblazer Award. Fun was had by all.

And fun can be had by anyone who comes out to the Game Walk. Free and open to the public and centered around Culver Blvd. and Main Street in Culver City.

Humans vs Zombies tonight folks and 16 Tons in the Fire Station all day.

Dog Jam

Monday, August 30, 2010

Global Guard Dog Jam Re-Animators







Bill Plympton is giving out scenes from is Oscar Nominated Guard Dog for re-animation. I am ready. Here is my Guard Dog armature and finished dog model. Check out how to be part of the jam at Plymptoons.com

Friday, August 6, 2010

Overworked & Most of it Unpaid

I find myself with way too much to do. Doing E3 and Comic Con back to back is exhausting. Now I am hustling to get the trophy done for the AniMazing Spotlight Festival, putting together my syllabus and prepping my class for Fullerton (with all the IT red tape, mess ups and hoop jumping that entails) and planning the volunteer staff and work for IndieCade.

Here are some images from the trophy:











One of the cool things about all the volunteer stuff I run is the joy of seeing one on my student volunteers connect with his or her dream. Or this case get to look closely at it. Today one on my IndieCade Volunteers will be touring a motion capture studio thanks to one of my old volunteers and former students.

I remember when my student Jeff volunteered to move a lot of artwork and films out of Klasky Csupó,and how that turned into an internship at Gang of Seven. He also interned at a motion capture studio and got offers from both companies, picking the motion capture studio as the better job offer.

Now Jeff is the guy on the inside helping Samuel, my IndieCade Volunteer, get a look at the industry that he wants to work in. It is all a chain. And if I live long enough I hope to see Samuel help some future volunteer. And so on.

Tuesday, July 27, 2010

Why Comic Con

I have been going to Comic Con since the mid 80s when I moved to Southern California. Before that I was a regular at the Creation Cons in NYC. I have been presenting at Comic Con since the turn of the century. Every year in gets bigger and bigger and more all the same meaningless crap. It has got to the point that I have been thinking more and more about just giving it a miss.

First off, the brand-new smart idea to sell reserved parking under the convention center a year in advance so no one can get into the convention center parking unless they committee a full year before Comic Con just major sucks ass. Comic Con has taken another big step into total commercial whoredom.

Thursday as I am waiting outside Hall D for the doors to open after pro registration. I get the pleasant company of a 8 months pregnant 17 year old unwed idiot and her 2 idiot friends. How do I know she is an idiot? She is 17 and knocked up. Birth Control, come on, nobody told you about that? How hard is that? She is wearing a bandoo with her pregnant belly hanging out. Her friend is trying to tease up her hair so she will look kind of like a Troll Doll. And the two of them are trying to think up the name of the character that some fan guy is dressed like. Hint: the Mad Hatter you mindless bimbos. “He is from Willie Wanka and his name is Captain Hat!” “No, no that’s not his name.” The final proof, she is smoking a hand rolled no filter cigarette with Bugler tobacco. I wanted to hit her up side the head. “You idiot, you are damaging you kid! It is going to come out a stupid as you!”

Gods, these are the fans. No wonder Comic Con has been dumbed down. I look through the program book and the panels are all white bread stupid and dumbed down even further this year. The ones that are not stupid are set against each other so that you can only see maybe one or two good panels all convention. They have moved the Anime festival off site and now they are asking for tickets at the door. You use to be able to just pop in and set down.

I walked by the old U.S. Grant hotel on Sunday. The place where Comic Con started. The place I first went to Comic Con. All I could feel was sad. Comic Con is harder to live through each year and I get less out of it every time.

Somebody actually stabbed somebody over a seat in Hall H. Gods I miss Comic Con when it was about comics and not Hollywood money. I use to do silent animation screening and forbidden animation screenings. There use to be funk, there use to be fun, now it has to sell, sell, sell. There was a time when you could talk to somebody about subjects that the 9 to 5 world didn’t know about. Now it is all buzz for the next popcorn movie. Comic Con’s big success is its greatest failure.

So why do I still go? It is getting harder every year to answer that question. I see friends and former students. But it is like a class reunion with a hundred thousand idiots from the dumb kids’ grade school crashing the party.

Didn’t I have any fun at Comic Con? Yes I did, but it was about seeing the people, the friends who were sharing the discomfort and mediocrity with me. I got very little out of Comic Con itself. And that is not right.

I saw Tom Yeate and Ron Randall and other Kubert students. I talked to Jim Rivers from Obsidian Games a former student of mine from 10 years ago. Ran into Bill Plympton and had a good talk. Reconnected with Aaron Vanek, a director I worked with 11 years ago.

I saw a guy who took such pleasure in first pretending he was on my side in a power struggle and then knifing me in the back, back about 3 years ago. Said turn coat member has ballooned up to twice his size in the intervening years since his spectacular betrayal and I am truly trying really hard not to be too happy about that fact.

Talked to Fred Ladd, always good to see Fred. But I talk to him on the phone all the time. Talked to Lavar Burton, a big supporter of IndieCade. He was really cool and humble. When I introduced him to my kids he said “Hi, I’m Lavar.” Like he was really unaware of the fact that every kid in their age group already knows him form Reading Rainbow.

Saw former students in from New York, students from Fullerton and students from Laguna. Saw David, the AV tech guy who ran all my panels and presentation back in the days when panels where a reason to come to Comic Con and they gave the presenters custom chocolates after a panel. Are these short bits of social interaction spaced out across the 5 days of madness and mediocrity still enough reason to come to San Diego each year? Just barely. Would they be a reason to go to L.A. or Los Verges if Comic Con really moves? L.A. maybe but Hollywood would have even a bigger grip so I would really have to think about it. Verges, no way, never under any circumstances.

Sunday, July 18, 2010

Comic Con Program

Just finished up getting ready for Comic Con, which means a new edition of Animation On A ShoeString ™. My ebook has grown to over 200 pages in its ten years of existence.



I will be presenting a workshop on building low cost animation studios under the same title on Thursday in Hall 30CDE 2:00 - 3:30. If you are at the Con I invite you to come listen and learn.

Wednesday, June 23, 2010

Gaming Outside the Box or What Geordi La Forge Saw




Here is a quick run down of some of the games that IndieCade showed at our booth at the recently concluded Electronic Entertainment Expo.


B.U.T.T.O.N. is from the Copemjagen Game Collective. The goal is to push the play outside the computer with this four player one button party game. It is like Simon Says in that the computer screen gives directions and the players follow them. It is amazing what people will do if the computer screen tells them to. The play is physically demanding and can get rough as players follow computer directions. It is what happens after you stand on one leg and act like a chicken that separates the fowl from the foul tricksters.


Hazard: the Journey of Life by Alexander Bruce of Australia. This is a very complex maze / puzzle game that looks like a first person shooter complete with gun POV. The only things you shoot are door locks to go on to the next maze. Never really got a chance to play this one. It is too complex to play without hints and the creator was not around until Expo opening. Looked like a lot of fun.

Gemini Rue by Joshua Nurenberger of UCLA. This is an old style ANSI graphs game in a Film Noir style. An adventure game in a Blade Runner world.

Miegakure by Marc ten Bosh out of New York City. A platformer in 4 dimensions. You get to choose between which 3 of the 4 dimensions you few. The world changes between XYZ, WXY, WYZ and WXZ. Often in the higher levels you have to start a jump in one dimension and end it in another.

Sand Castle from Arcshock South Korea is a 3-D puzzle game in which you must divert particle system sand into container to open the next level. I loved this one. Just didn’t have enough time to play it.

Smart Kobold by Jeff Lait out of Canada. This is an old style text based dungeon crawl or is it. The Kobold was always the weakest enemy in these games. Not so here. The level of AI is this seeming text dungeon would put most 3-D dungeons to shame. This was one of my favorites.

Vision by Proxy by Team Rose out of Georgia Tech is a fun adventure with a stranded spaceman. He can only salve his puzzle and get home by borrowing the eyes of the people me meets to travel through the world as they see it. The graphics are primitive but the game play is fun.

Maum by Taiyoung Ryu out of USC. This game is one of the most complex technically. The earphones have 3 pickups in the ear and one on the forehead that measure the skin resistance. The way you react to the horror stimuli changes the way the game is viewed. Basically a bio feedback system. This game would only run right if the creator was their tweaking it.

Play Pen by Farbs is an Internet paint game that lets the user and painted pages and add links. It is an ameba in cyberspace growing and taking over.

Puzzle Bots by Erin Robinson a personal adventure puzzle game. You have to use robots to salve puzzles and move on to the next level. Fun game.
And yes, Lavar Burton was a guest of IndieCade and was in the booth checking out the independent games. Seems he is a big fan of independent games and a good friend to IndieCade. Thus the title of this posting.