Gaming Outside the Box or What Geordi La Forge Saw

Here is a quick run down of some of the games that IndieCade showed at our booth at the recently concluded Electronic Entertainment Expo.
B.U.T.T.O.N. is from the Copemjagen Game Collective. The goal is to push the play outside the computer with this four player one button party game. It is like Simon Says in that the computer screen gives directions and the players follow them. It is amazing what people will do if the computer screen tells them to. The play is physically demanding and can get rough as players follow computer directions. It is what happens after you stand on one leg and act like a chicken that separates the fowl from the foul tricksters.
Hazard: the Journey of Life by Alexander Bruce of Australia. This is a very complex maze / puzzle game that looks like a first person shooter complete with gun POV. The only things you shoot are door locks to go on to the next maze. Never really got a chance to play this one. It is too complex to play without hints and the creator was not around until Expo opening. Looked like a lot of fun.
Gemini Rue by Joshua Nurenberger of UCLA. This is an old style ANSI graphs game in a Film Noir style. An adventure game in a Blade Runner world.
Miegakure by Marc ten Bosh out of New York City. A platformer in 4 dimensions. You get to choose between which 3 of the 4 dimensions you few. The world changes between XYZ, WXY, WYZ and WXZ. Often in the higher levels you have to start a jump in one dimension and end it in another.
Sand Castle from Arcshock South Korea is a 3-D puzzle game in which you must divert particle system sand into container to open the next level. I loved this one. Just didn’t have enough time to play it.
Smart Kobold by Jeff Lait out of Canada. This is an old style text based dungeon crawl or is it. The Kobold was always the weakest enemy in these games. Not so here. The level of AI is this seeming text dungeon would put most 3-D dungeons to shame. This was one of my favorites.
Vision by Proxy by Team Rose out of Georgia Tech is a fun adventure with a stranded spaceman. He can only salve his puzzle and get home by borrowing the eyes of the people me meets to travel through the world as they see it. The graphics are primitive but the game play is fun.
Maum by Taiyoung Ryu out of USC. This game is one of the most complex technically. The earphones have 3 pickups in the ear and one on the forehead that measure the skin resistance. The way you react to the horror stimuli changes the way the game is viewed. Basically a bio feedback system. This game would only run right if the creator was their tweaking it.
Play Pen by Farbs is an Internet paint game that lets the user and painted pages and add links. It is an ameba in cyberspace growing and taking over.
Puzzle Bots by Erin Robinson a personal adventure puzzle game. You have to use robots to salve puzzles and move on to the next level. Fun game.



